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Resident evil revelation
Resident evil revelation








resident evil revelation

The renewed focus on horror had been inspired by the 3D display which Nakanishi saw as an opportunity to “ produce a tense, scary experience with a realistic atmosphere”. The team at Capcom, led by Koshi Nakanishi, had worked hard to bring a console quality experience to the handheld, whilst also playing to its unique strengths. With the release of 2012’s Resident Evil Revelations however, the series would turn its attention to the medium that had arguably, in the preceding decade, overtaken cinema as the cultural zeitgeist: Television.ĭesigned exclusively for the Nintendo 3DS, Resident Evil Revelations promised a return to the series’ survival horror roots after the action-heavy Resident Evil 5. Cinematic camera angles and B-movie acting defined the early games.

resident evil revelation

The films of George Romero leap out as the most overt example, but there have been nods to The Texas Chainsaw Massacre, Pyscho, The Thing and a whole manner of other classic horror films over the years. Since its inception, the Resident Evil series has been largely influenced by cinema.










Resident evil revelation